![]() ![]() Rune and Spirit both have pretty low health stats. Other than in most other builds, it MIGHT be necessary to put some attribute points into health, though. My main character is a Conqueror (currently level 83): Pros: - You combine two of the probably most powerful masteries in the game, Defense mitigates an insane amount of damage (armor protection, shieldblock, CC immunities, burst self heal) and Warfare add an incredible amount of damage (Onslaught tree, Battle Standard) - Even when running in. Throwing weapons not being able to crit doesnt matter in this case because elemental damage cant either. I personally love to use Spirit as a melee, due to Death Chill Aura. ![]() I am playing melee, mostly dividing my points between dex (OA + DA) and int (elemental damage) however. Just as you, I saw the Rune/Defender connection and that is what I am trying now, however all the way from the start (level 1). Prophet is a relatively diverse class and can be played in quite a number of styles, but I've tried to give. This is a build video on Prophet character class, consisting of Dream and Storm masteries. Spirit, Theurgist Spiritualist Shaman Diviner Spellbreaker. Film YouTube: Titan Quest Builds part 12 - Prophet. I am out of idea of what build to try next and the game is getting boring if I continue with warfare/def/hunting masteries, but unfortunately, those seem to be the best. Hi guys im just playing a rune master starting from level 1 with throwing weapon/shield Reason, elemental damage cannot crit anyways so i may as well take the versatility of a ranged weapon to get hit less and dodge projectiles spells. Falkenherz: There have always been mastery combinations in Titan Quest that dont really work well together. Nedian, Rune, Dream, Warfare, Defense, Earth, Storm, Hunting, Rogue, Nature. ![]() To date, I have cleared Legendary with the following builds:ġ) Ranger (first toon, level 80, super easy to level from scratch to legendary)Ģ) Conqueror (level 81, tankiest toon, one button kill all, using it to farm legendary Hades and secret pasaage)ģ) Harbinger (level 78, not as tanky as conqueror but clear mobs faster, dual wield tyrfing was cool)Ĥ) Dragonhunter (level 80, leveled it to 80 to dual wield kronos weapons, otherwise using chakram of sun and moon, fun but prefer Harbinger for dual wield)ĥ) Diviner (level 78, the most stable int build I tried but you absolutely need a good vit dmg staff like praxidikae to shine, not as cool as str/dex toons due to mana consumption, and limitations when dealing with not vit enemies)Ħ) Bone charmer (level 75, created this toon after getting nidbow, but was quite disappointed in terms of dmg and survivability, switched to spear and shield and it felt better)ħ) Haruspex ( level 75, decided to try this once godlike build to see where it stands now, good dmg, good defence against range enemies, some aoe, but overall, I kindda have a hunter mastery overdose by the time I play this toon) I have played TQ Mobile for almost three months. ![]()
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